Search found 38 matches
- Sun Jun 09, 2013 4:47 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
I am surprised at the lack of a 'negaverse', one of the classic comic book locations. Perhaps there could be a quest where you enter Twilight's antiverse. You can enter the Insanitarium or the Cage, where famed supervillain D'nar the Dark Watcher sends people to make them insane or locks them up in...
- Sat Jun 08, 2013 7:30 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
I am surprised at the lack of a 'negaverse', one of the classic comic book locations. Perhaps there could be a quest where you enter Twilight's antiverse. You can enter the Insanitarium or the Cage, where famed supervillain D'nar the Dark Watcher sends people to make them insane or locks them up ind...
- Fri Mar 11, 2011 9:36 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
Heh, good one! Fits perfectly with the premise of this site, in my opinion. Superhero humor FTW.
- Fri Mar 04, 2011 10:17 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
How about a new Rank and Dusty Maze item? Accessory - Brash Tag Effects - increased combat encounters/foe toughness?; increased item finds Description outline - the brash tag tells everyone that you are gonna 'take out the trash'. Apparently, people think that it means them, and you are being quite ...
- Tue Mar 01, 2011 10:30 am
- Forum: Off the Wall
- Topic: The Acronym Game
- Replies: 114
- Views: 297235
Re: The Acronym Game
TENDERNESS
To elephants needing deep emotion: repeat no evil someone says.
To elephants needing deep emotion: repeat no evil someone says.
- Tue Mar 01, 2011 10:08 am
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
c-c-c-c-combo break...wait... darn it!
- Sun Feb 27, 2011 10:15 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
Of course we can trust the Computer. The Computer is our friend.
- Thu Feb 24, 2011 9:58 pm
- Forum: Off the Wall
- Topic: The Susan Novak Diaries
- Replies: 24
- Views: 26208
Re: The Susan Novak Diaries
I've sent her cosmic crystals, thinking that she would be interested in them. Of course, I knew she was an NPC, but... I guess I felt like roleplaying.
- Tue Feb 22, 2011 9:21 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
Come on, I didn't use 'x-rays' because it was easy, I did it because it made sense.
- Tue Feb 22, 2011 12:08 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
X-rays prove beyond a doubt that platypi are much cooler than kangaroos and wallabies.
- Mon Feb 21, 2011 9:31 am
- Forum: Gameplay & Discussion
- Topic: what level is the castle? (without any items of the month)
- Replies: 16
- Views: 25803
Re: what level is the castle? (without any items of the mont
I think it is about level 16. I've been winning more than I've been losing at level 15, in both my first run and my first RETCON run, but it still seemed like I was underleveled.
- Sun Feb 20, 2011 3:22 pm
- Forum: Off the Wall
- Topic: The Acronym Game
- Replies: 114
- Views: 297235
Re: The Acronym Game
Euripides:
Eric understood, Right? I proved it definitively, everyone says?
Eric understood, Right? I proved it definitively, everyone says?
- Fri Feb 18, 2011 10:38 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
Meat didn't cause the downfall of carrots, though...
- Wed Feb 16, 2011 2:40 pm
- Forum: Off the Wall
- Topic: Which useless superpower would you have?
- Replies: 23
- Views: 29659
Re: Which useless superpower would you have?
Invisibility in the dark would be awesome. I'd be a ninja! Also, reading my own mind would be helpful against villains with 'suggestion' powers. I can make sure my thoughts are my thoughts.
- Wed Feb 16, 2011 10:57 am
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
Everyone, forget giving heroes iffy jams, koalas look much nicer. Oh, wait, Only the sentence's first letter matters. Everyone, forget the above, instead.
- Tue Feb 15, 2011 8:30 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
I've been playing an RPG by Mongoose called Paranoia, and have been interested in scifi for a long time, so I thought I would think up a zone based on Paranoia, 1984, etc. Apparently, I'm not the only one. Lxndr and I worked on this idea together, and here is the result... Gamma Complex Without Dyed...
- Tue Feb 15, 2011 4:25 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
Zapzapzap! You shall be zapped for such a horrible joke!
- Wed Feb 09, 2011 7:36 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
Real nice, derailing such an awesome philosophical debate. Real nice. We were going to discuss whether computers can be people.
- Wed Feb 09, 2011 6:03 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
That's awesome! That would make a great static villain, in my opinion. But what's with the dairy prawn and gold standard?
Large quote of post just above removed - HD
Large quote of post just above removed - HD
- Tue Feb 08, 2011 7:22 pm
- Forum: Gameplay & Discussion
- Topic: What could I possibly be wearing?
- Replies: 11
- Views: 11443
Re: What could I possibly be wearing?
The headband does look kinda weird, but not enough that it's a costume. And my talisman, a shark-tooth necklace, isn't actually super-rare. I knew some people who had them. Heck, I'll probably turn the fossilized shark tooth I have into one.
- Sun Feb 28, 2010 8:00 pm
- Forum: Off the Wall
- Topic: Kangaroo vs. Platypus
- Replies: 29
- Views: 27658
Re: Kangaroo vs. Platypus
Yes, but you never did a report on the awesomeness of kangaroos, did you? I had a choice on what animal to do. Kangaroos weren't nearly as high on the list as Platypi, which was third on the list. At the time, the ninja turtle was at the top, with the glitch Pokemon Missingno. as number 2. Of cours...
- Sun Feb 28, 2010 6:14 pm
- Forum: Off the Wall
- Topic: Kangaroo vs. Platypus
- Replies: 29
- Views: 27658
Re: Kangaroo vs. Platypus
Kangaroos are just giant kangaroo rats... platypi are made of ducks, beavers, snakes, and EPIC WIN. I had to do a report on platypi back in middle school, so I should know how awesome they are, since the report didn't bore me to death.
- Sun Feb 28, 2010 6:07 pm
- Forum: Off the Wall
- Topic: Yay for boredom!
- Replies: 3
- Views: 6364
Re: Yay for boredom!
Nice. I like this. Plan on making this a series? If so, Twilight Heroes: the Series/The Adventures of Corrupted Shadow seem pretty good so far.
- Sat Feb 27, 2010 5:42 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2707852
Re: Minor bugs
I adventured in 'Shiloh Sanatarium' for awhile, then adventured once in the 'Skies Above Downtown' and fought Reptauron. After beating it, the 'Patrol Again', 'Last Area Patrolled', and the 'go back to' act as if I was adventuring in the Sanatarium.
- Thu Feb 25, 2010 11:22 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2707852
Re: Minor bugs
I just had the adventure "What Luck!" from "the neighboring and neighborly neighborhood". It describes me finding a 20-chip piece, but I only received 18 chips from it... I don't seem to have any equipment or effects that would cause this...
- Wed Feb 24, 2010 8:15 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
I'm thinking that there should be some Winter Olympics-themed items. Perhaps some ice-elemental gear (either doing or resisting ice damage), or some ice skates increasing reflexes? Maybe one of those weird sequin suits the skaters wear, increasing combat adventures?
- Sun Feb 21, 2010 11:00 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
I'v got this set of ideas from the games Chrono Trigger/Chross, tough you may not want to have some of the stuff at the End Of Time as is. Oh well, take a look anyways ^^ Quantum-Link to The End Of Time Plural: istances of a Quantum-Link to The End Of Time This is one of the strangest things you've...
- Sat Feb 20, 2010 11:07 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
Being a huge TRON fan, and after seeing the Light Cycle in Twilight Heroes, I decided to come up with a Twilight Heroes-version of the classic TRON weapon. Cipher Disc Weld Metal-rimmed frisbee + Illuminum Ranged Weapon (archaic blunt) +x Electric damage, Less fumbles Description: To defeat the evi...
- Fri Feb 19, 2010 5:52 pm
- Forum: Gameplay & Discussion
- Topic: The special event - 1/24/10
- Replies: 36
- Views: 43128
Re: The special event - 1/24/10
This event was awesome. The PP-based attacks and the fact that you had to have 1-100 PP to participate in the battles made this an even playing field. I enjoyed it.
- Wed Feb 10, 2010 6:20 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
Being a huge TRON fan, and after seeing the Light Cycle in Twilight Heroes, I decided to come up with a Twilight Heroes-version of the classic TRON weapon. Cipher Disc Weld Metal-rimmed frisbee + Illuminum Ranged Weapon (archaic blunt) +x Electric damage, Less fumbles Description: To defeat the evil...
- Thu Jan 28, 2010 9:08 pm
- Forum: Off the Wall
- Topic: !~~ Corrupt Shadow's No-One-Wants-To-Buy-Them Contest ~~!
- Replies: 41
- Views: 32467
Re: !~~ Corrupt Shadow's No-One-Wants-To-Buy-Them Contest ~~!
I would like to enter...
- Tue Dec 01, 2009 9:46 am
- Forum: Gameplay & Discussion
- Topic: Welding Recipe contest - Ends Nov 30, 2009
- Replies: 81
- Views: 116157
Re: Welding Recipe contest - Ends Nov 30, 2009
Congraturation, winners! I didn't think that the Crazy Old Bastard Sword would be overlooked, yet first place? I'm happy, that was probably my favorite entry of anyones... yes, even mine. I knew mine weren't very good, but I thought someone needed to suggest nunchucku.
- Tue Nov 24, 2009 6:05 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
Erased the post, someone has?
- Mon Nov 23, 2009 7:39 am
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4506240
Re: Alphabet Soup - Game
Cool game. Mind if I join?
- Sat Nov 21, 2009 7:49 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
I submitted the idea of the item called the Discordion, but I failed at making a good idea. Then I thought, maybe it could send you to an alternate dimension of chaos? Then I came up with the noncombat quest involving the chaotic dimension, where there would be a bunch of branching choice adventures...
- Fri Nov 20, 2009 11:15 am
- Forum: Gameplay & Discussion
- Topic: Second stringers that did not make the welding contest.
- Replies: 2
- Views: 5286
Re: Second stringers that did not make the welding contest.
I had one where you weld two of my Brickboys together. Brickboy + brickboy= Bricktendo BS Description: The marketing division for this two-screened wonder(?) from Bricktendo claims that the BS stands for 'bonus screen'. I'm pretty sure you know what the BS ACTUALLY stands for. Sticking an extra scre...
- Mon Nov 16, 2009 4:24 pm
- Forum: Gameplay & Discussion
- Topic: Welding Recipe contest - Ends Nov 30, 2009
- Replies: 81
- Views: 116157
Re: Welding Recipe contest - Ends Nov 30, 2009
Okay, here goes nothing: Extension cord + Cryonite = Frostbite whip (whip/flexible weapon) Description: This is one cool whip. You can easily cream opponents with this. Power: 110-120? Special: + ice damage Frostbite whip + Cryonite = Numbchuck (? weapon) Description: This is no ordinary nunchuck. T...
- Fri Nov 13, 2009 7:29 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1203462
Re: Creative player ideas for in-game items, zones, etc.
I have been playing for a short while, so maybe I haven't gotten far enough, but I've noticed a severe lack of gamma/cosmic/UV radiation. This is a major plot point for many comic book heroes, so I thought that a 'Radioactive' class would be a pretty cool thing. There could be a shield involving dea...