It's been supremely difficult, rest assured. I've tried for a 4 day pass every time and it's just been a massive fail. But I did manage to nail a Thursday-only day pass.
Is this bounty still up? BECAUSE I TOTALLY WOULD.
Search found 668 matches
- Mon Feb 14, 2011 12:56 am
- Forum: Gameplay & Discussion
- Topic: anyone going to Comic-con? reward for wearing TH shirts
- Replies: 18
- Views: 20549
- Sat Oct 30, 2010 11:15 pm
- Forum: Gameplay & Discussion
- Topic: anyone going to Comic-con? reward for wearing TH shirts
- Replies: 18
- Views: 20549
Re: anyone going to Comic-con? reward for wearing TH shirts
Hello.
Yes, it has been forever.
I'm thinking of going next year. I know this is old news (referring to previous Comic-Con), but I'm totally down to promote TH then. I'd be down to arrange a huge meetup too, though I'd need assistance.
Cheers!
Yes, it has been forever.
I'm thinking of going next year. I know this is old news (referring to previous Comic-Con), but I'm totally down to promote TH then. I'd be down to arrange a huge meetup too, though I'd need assistance.
Cheers!
- Mon Dec 21, 2009 2:25 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
Why not have both?
- Thu Dec 17, 2009 1:07 am
- Forum: Off the Wall
- Topic: Modern Warfare 2
- Replies: 23
- Views: 25242
Re: Modern Warfare 2
I bought MW2 fo $59.99 + tax Canadian and I DONT regret it_Period. And that's perfectly fine. For some people, it's worth that much (Canadian? Holy CRAP). Well, that's like... $20US... Oh ha, looking back, you're right (well, mostly right. :P). I'm used to seeing comparisons to European prices or A...
- Wed Dec 16, 2009 7:34 pm
- Forum: Off the Wall
- Topic: Modern Warfare 2
- Replies: 23
- Views: 25242
Re: Modern Warfare 2
I bought MW2 fo $59.99 + tax Canadian and I DONT regret it_Period. And that's perfectly fine. For some people, it's worth that much (Canadian? Holy CRAP). For me, I don't like to spend that much on even if it was for my favoritest game of all time coming out. People value things differently. I like...
- Wed Dec 16, 2009 5:32 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
I just have to lulz at this one.Sanjuro wrote:Here's another one.
malkamite + unbranded jalopy = Old-mobile
It will really enrage people when you drive slowly in the fast lane, with your right turn signal constantly blinking.
+combat adventures, +foe toughness
- Wed Dec 16, 2009 5:31 pm
- Forum: Off the Wall
- Topic: Modern Warfare 2
- Replies: 23
- Views: 25242
Re: Modern Warfare 2
And thus the console PC divide is spotted. The issues on PC are 100% on consoles, it's just that no console user seems to want to fight against commercialization. Sad. $40 is still too much for me, personally. I don't own a console thus PC is my only (lol, only) main game system. It's without a doub...
- Wed Dec 16, 2009 2:02 pm
- Forum: Off the Wall
- Topic: Modern Warfare 2
- Replies: 23
- Views: 25242
Re: Modern Warfare 2
Sigh. Do even a LITTLE research before writing crap? They raised the price to MATCH the console price. There hasn't been enough sales for me to justify buying it ($40? No. Maybe at $20 or $25). Trust me, I've looked. Activision's CEO, Bobby Kotick, says all kinds of crap about how greedy he is. Clea...
- Tue Dec 15, 2009 11:23 pm
- Forum: Off the Wall
- Topic: Modern Warfare 2
- Replies: 23
- Views: 25242
Re: Modern Warfare 2
I would love to get this game if Activision wasn't such a giant money sucking bastard.
Oh, actually, JUST the multiplayer which I hear is like MW1 multiplayer polished (which is all kinds of awesome, I hear).
If I could get a non-screwed over version of JUST the MW2...maybe...maybe...
Oh, actually, JUST the multiplayer which I hear is like MW1 multiplayer polished (which is all kinds of awesome, I hear).
If I could get a non-screwed over version of JUST the MW2...maybe...maybe...
- Mon Nov 30, 2009 2:19 pm
- Forum: Off the Wall
- Topic: The plane is departing. [my official departure [for now]]
- Replies: 9
- Views: 11213
The plane is departing. [my official departure [for now]]
A fair warning for those people who may want to hear the warning because I'm totally not a dick: This post is about me. Me leaving, specifically. Before you ask, no, I'm NOT giving away anything. This will be explained later. Don't read this post if you don't want to. Yep. It's been two years now. T...
- Fri Nov 13, 2009 2:22 am
- Forum: Gameplay & Discussion
- Topic: Hey Ryme, adventure choice memory option?
- Replies: 4
- Views: 9044
Re: Hey Ryme, adventure choice memory option?
Greasemonkey scripts do this for you already. It'd probably be a bad idea for Ryme to actually implement this in game.
- Tue Nov 03, 2009 3:11 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
Ryme likes to hear suggestions that are more specific. Ryme likes it when he speaks for himself. I don't have a demand for either specificity or generality in this thread, unless I say "tell me more because I'm not understanding what you've got so far." So what am I doing wrong here? I co...
- Mon Nov 02, 2009 12:28 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
Ryme likes to hear suggestions that are more specific. So going more in depth with your idea is a good idea. More than likely, he's already noticed the general idea. By the way...it's been a while so, how about letting heroes have a hobby? The hobbies would give some kind of minor bonus but also a l...
- Thu Oct 29, 2009 12:46 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
I stopped when I stopped posting.
Leagues are not a "creative" idea. They aren't new AND they're being worked on. That's why I felt apt to comment on it. And this is beyond just this thread as well. Otherwise I'd be commenting on EVERYTHING in this thread (which I have not!).
Leagues are not a "creative" idea. They aren't new AND they're being worked on. That's why I felt apt to comment on it. And this is beyond just this thread as well. Otherwise I'd be commenting on EVERYTHING in this thread (which I have not!).
- Wed Oct 28, 2009 10:48 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
Asshole. Nice try at a comeback, but not quite. You're almost there, though! Also, I don't get paid for nothing (actually yes, I don't get paid exactly for being an asshole). And please, I get called an asshole for pointing out that patience is a virtue? In rougher words, of course. Nonetheless, th...
- Wed Oct 28, 2009 8:20 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
I hope you were joking there, because I'm not. And everyone else takes offense for, again, wasting time.
Pertaining to thread:
Random idea. A labyrinth, in reference to the Icarus/minotaur mythology. Maybe like how SSW does mazes? Perhaps? And giant end boss!
And wax wings.
Pertaining to thread:
Random idea. A labyrinth, in reference to the Icarus/minotaur mythology. Maybe like how SSW does mazes? Perhaps? And giant end boss!
And wax wings.
- Wed Oct 28, 2009 4:53 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
They're already in development. Begging only wastes time.
- Fri Oct 16, 2009 11:52 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
To say that the attraction of KoL is any one element is wrong and horribly incorrect. It changes from person to person AND it changes even just for one person (hello, living proof here).
That's something KoL is okay at.
That's something KoL is okay at.
- Wed Oct 14, 2009 11:51 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
Ideas are generally free.
Graphics, AI and sound, etc., are not.
Just because a multi-million dollar game did it, doesn't mean that it's out of reach for TH. Indies do it.
Graphics, AI and sound, etc., are not.
Just because a multi-million dollar game did it, doesn't mean that it's out of reach for TH. Indies do it.
- Tue Oct 13, 2009 8:45 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
It's alot of work, yeah, but I think it's worth it if it gives that much more connection to the player. And it doesn't necessarily have to be skills (seems like your first idea was for items?).
- Tue Oct 13, 2009 8:44 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241438
Re: Greasemonkey
Told ya people would want monster specific strategies...
- Tue Oct 13, 2009 1:42 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
I like where you're going with this, actually. I never really felt that my character was actually mine in KoL. A little more personalization would be nice.
That list is a nice start on how to make variations.
That list is a nice start on how to make variations.
- Mon Oct 12, 2009 10:03 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
Talisman = Pants?
- Thu Oct 01, 2009 3:55 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
I found FL to be very un-user-friendly. I don't wanna come off as mean but...HAHAHAHHAHAHAHA. Even so, that's not a good reason as to why Garage Band is better. Clearly there are more things to judge it by than its cover? EDIT: By the way, I wasn't actually laughing at your skill. Quite the contrar...
- Thu Oct 01, 2009 11:30 am
- Forum: Off the Wall
- Topic: I'm telling you you're not having fun
- Replies: 26
- Views: 23397
Re: Creative player ideas for in-game items, zones, etc.
It's better than FruityLoops. You're kidding me, right? FL is lightyears better than Garage Band. But see, it's a waste of time. So are video games. But they're fun, so people play them anyway. I didn't quite mean a waste of time in that sense. Using Garage Band would be the equivalent of playing a...
- Thu Oct 01, 2009 1:43 am
- Forum: Off the Wall
- Topic: I'm telling you you're not having fun
- Replies: 26
- Views: 23397
Re: Creative player ideas for in-game items, zones, etc.
But see, it's a waste of time.
- Wed Sep 30, 2009 12:30 pm
- Forum: Off the Wall
- Topic: I'm telling you you're not having fun
- Replies: 26
- Views: 23397
Re: Creative player ideas for in-game items, zones, etc.
Why would anyone want that piece of crap?
- Tue Sep 29, 2009 9:23 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241438
Re: Greasemonkey
Funny story.
THIS ISN'T CHATHZZAR'S SCRIPTS.
WTF.
THIS ISN'T CHATHZZAR'S SCRIPTS.
WTF.
- Tue Sep 29, 2009 8:47 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241438
Re: Greasemonkey
Er. I think you're misunderstanding me. It's MUCH LESS work if you moved the choice adventure things into the choice adventure script. Literally code for the 4th choice and you're done. I think it's better to have two scripts that are cleaner (not to mention you don't have to manage the second one a...
- Tue Sep 29, 2009 7:58 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241438
Re: Greasemonkey
Why use 2? So that you don't fuck up the giant one? Seriously, as a coder, I wouldn't put everything in one file. I'd separate it in a way that's logical. Not saying that sticking it together is BAD, but I think it'd be much easier and better managing two separate but modular scripts. Also, IIRC, th...
- Tue Sep 29, 2009 6:40 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241438
Re: Greasemonkey
You know, you should probably update the Choice Selection Saver script instead of combining both. It'd be easier to manage, not to mention you don't have to keep adding on choices. Just add code to look for the 4th choice and you're done.
- Sun Sep 13, 2009 1:14 pm
- Forum: Off the Wall
- Topic: By the thundering fartclap of the Dwarvin gods! Assemble!
- Replies: 2
- Views: 5841
Re: By the thundering fartclap of the Dwarvin gods! Assemble!
1) Wrong place for this.
2) It's not actually THAT wrong.
2) It's not actually THAT wrong.
- Fri Sep 04, 2009 7:49 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241438
Re: Greasemonkey
My request would fulfill yours, for sure.
- Mon Aug 24, 2009 1:43 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 186972
Re: Tea Time with Ryme - version 3
It's probably better so it doesn't get messy with all the transcripts.
- Sat Aug 01, 2009 12:43 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
Not to mention it takes up way more space, I'm pretty sure.
- Sat Aug 01, 2009 12:06 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
That is not the same concept. Again, sorry, but that's an incorrect understanding.Blink wrote:What do you call the monsters in the Fiendish Pit area then? Its basically the same concept.
- Sat Aug 01, 2009 12:05 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
The right hand evil of The Mick.
- Fri Jul 31, 2009 8:38 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195895
Re: Creative player ideas for in-game items, zones, etc.
Holy crap @ the coding and storage for that idea. The way I see it, it's just a lot of copy and paste. It can always be simplified by just giving the villain a specific name and gender and class instead of us choosing. No offense, but this is a very simplified and incorrect understanding of how thi...
- Wed Jul 29, 2009 9:40 pm
- Forum: Gameplay & Discussion
- Topic: today's maintenance
- Replies: 18
- Views: 15035
Re: today's maintenance
No. And this update didn't affect that.
- Tue Jul 28, 2009 11:40 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241438
Re: Greasemonkey
Not sure if ClownHammer and Co. is still around, but, if there was a way to have monster specific actions, that'd be great. So like if I met a gangster in red, maybe I'd use a spell instead. And if I can't, then just attack or something. I primarily want it so I can use items on specific monsters.