Search found 107 matches

by seventhcross
Tue Mar 12, 2013 11:13 am
Forum: Off the Wall
Topic: funny spoonerisms
Replies: 13
Views: 62086

Re: funny spoonerisms

How about instead of nooks and crannies, we have crooks and nannies.
by seventhcross
Wed Mar 06, 2013 8:28 pm
Forum: Gameplay & Discussion
Topic: Mechapinata High Command
Replies: 26
Views: 32784

Re: Mechapinata High Command

More drops might be feasible. A unique item would again encourage a whole set of people to try and fight it.
by seventhcross
Wed Mar 06, 2013 7:24 pm
Forum: Gameplay & Discussion
Topic: Badge spading bounty - until March 31st
Replies: 27
Views: 44040

Re: Badge spading bounty - until March 31st

I'm just going to continue slacking.... 8)
by seventhcross
Wed Mar 06, 2013 7:22 pm
Forum: Gameplay & Discussion
Topic: Mechapinata High Command
Replies: 26
Views: 32784

Re: Mechapinata High Command

Because otherwise the math wouldn't work out properly. Cheers! Kinak Isn't this enough of a reason? It only exists because of the way using pinata gear lessens the amount of each type of pinata that you have to fight. Yes, having it exist does encourage some people to fight it. Giving a badge for t...
by seventhcross
Mon Mar 04, 2013 7:19 pm
Forum: Off the Wall
Topic: March retcon giveaway - CLOSED
Replies: 38
Views: 134112

Re: March retcon giveaway

Mine was 2 days @ 20 hrs, 32 min, 59 sec

But then again, I burned almost my entire stock of squids, as well as a bunch of red eyes. Red Eyes: 2791.67 min, and that's after a day and a half of running adventures.
by seventhcross
Sat Dec 01, 2012 7:22 pm
Forum: Off the Wall
Topic: What Are Your (Random) Powers?
Replies: 13
Views: 65945

Re: What Are Your (Random) Powers?

I have Necrotic Empowerment and Muscle Manipulation.

An interesting combo. But definitely makes me either a very dark hero or an outright villain.
by seventhcross
Wed Aug 08, 2012 2:10 pm
Forum: Gameplay & Discussion
Topic: Singularity Chip (Personal Quest)
Replies: 13
Views: 26304

Re: Singularity Chip (Personal Quest)

Thanks Cris. It's gonna be a looooong haul. :mrgreen:
by seventhcross
Sat Jun 23, 2012 7:29 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Re: Ideas for a new/better pvp system

So glad to see this thread starting to pick up some extra responses! Particularly from Ryme and Kinak! :) Though I was hoping more people would put in ideas for Items or Superpowers... As I've mentioned before, a PvP revamp is definitely coming eventually, it's just after Leagues for a variety of re...
by seventhcross
Wed Jun 20, 2012 1:29 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Re: Ideas for a new/better pvp system

Never played 12 Sands, and I know nothing about AJAX, so that isn't useful to me. :oops: I like turn based, live combats. Though there are pretty many problems therein. As mentioned, the biggest is having people on during the same time as you. Not sure our player base is quite large enough for that,...
by seventhcross
Tue Jun 19, 2012 3:23 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Re: Ideas for a new/better pvp system

Awesome, some real feedback! Great to hear from you guys, thanks for your input! I've never played PVP in KOL either, so I can't really speak to how that end works. I, personally, like that the PVP matches are kept more equal, even if that makes them somewhat separate from the main game. One of the ...
by seventhcross
Sun Jun 17, 2012 11:06 am
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Re: Ideas for a new/better pvp system

Well, thanks for the uninspiring post, Satan. Was that an attempt at humor? :? It's hard to tell from your post. If you don't mind, I'd like to try and keep this thread on track for its purpose, please refrain from posts that won't further its goal. Thanks! :wink: Moving forward. Items have basicall...
by seventhcross
Fri Jun 15, 2012 2:23 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Re: Ideas for a new/better pvp system

So, Kinak has the reins now, and he's implemented Idea #1. Huzzah! Progress on a better PVP! There's also a note in PVP that says "Note that PvP will be substantially reworked in the future." Which is also good. I've been feeling itchy about this thread, so I'm going to scratch it again. A...
by seventhcross
Fri May 18, 2012 7:37 pm
Forum: Gameplay & Discussion
Topic: I got an Ultra-rare!
Replies: 39
Views: 135298

Re: I got an Ultra-rare!

Enjoy it! I had a lot of fun doing this on my alt. It took plenty long enough, but it was fun for me to do.
by seventhcross
Sun Apr 15, 2012 2:54 pm
Forum: Help & Hints
Topic: transmogrification counter
Replies: 4
Views: 37839

Re: transmogrification counter

If you are doing it at the begining of each retcon, shouldn't you be able to use you number of times retconned as a counter for how many you have done?
by seventhcross
Sun Mar 18, 2012 12:58 pm
Forum: Gameplay & Discussion
Topic: Singularity Chip (Personal Quest)
Replies: 13
Views: 26304

Re: Singularity Chip (Personal Quest)

yeah, if I do end up getting this quest, I will definitely not be buying any vouchers. Not until they do get to a decent level in the mall.
by seventhcross
Thu Mar 15, 2012 1:09 pm
Forum: Gameplay & Discussion
Topic: Singularity Chip (Personal Quest)
Replies: 13
Views: 26304

Re: Singularity Chip (Personal Quest)

Well, I love the idea, but I'm not entirely sure that I am the right person for the job. Largely because I don't have the chips that you do to be purchasing them like you have. However, if you receive no better volunteers, I will be happy to take the torch and proceed with my best efforts to complet...
by seventhcross
Fri Mar 09, 2012 8:08 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1195903

Re: Creative player ideas for in-game items, zones, etc.

would it be possible to get some wandering villains that when defeated give you a permanent stat boost instead of dropping an item? (maybe those can give you some chips too, since they wouldn't have an item to drop...)
by seventhcross
Sun Jan 22, 2012 10:01 am
Forum: Off the Wall
Topic: February Contest O' Love
Replies: 11
Views: 47536

Re: February Contest O' Love

How are you defining "top run"?
by seventhcross
Tue Dec 20, 2011 4:56 pm
Forum: Gameplay & Discussion
Topic: Recipe list?
Replies: 6
Views: 12859

Re: Recipe list?

I think it would be nice if you had the ability to purchase recipes in your hideout as you are downloading them off the internet. could be you'd only get a random one, or they could vary by cost, or some other such thing. Of course, you'd have to be able to store the recipe on your hard drive too th...
by seventhcross
Sat Nov 05, 2011 9:03 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Re: Ideas for a new/better pvp system

Just a question, doesn't PvP fights normally involve your normal fighting capabilities like to hit/dodge/stats and so on? Mainly because if they did, Cristiona and Questionario would have simply won every fight, because they had old, high-level accounts. I could have instituted level-based brackets...
by seventhcross
Sat Nov 05, 2011 8:15 pm
Forum: Gameplay & Discussion
Topic: Introductory Podcast - November 1st
Replies: 23
Views: 35692

Re: Introductory Podcast - November 1st

I'd suggest putting disclaimers on them and making them so people are unable to post on them, but I doubt that would resolve the issues that Cris and Harry bring up. We've seen how well people tend to follow instructions on the IotM trades post. Those are good reasons not to have them, at least for ...
by seventhcross
Fri Nov 04, 2011 7:25 pm
Forum: Gameplay & Discussion
Topic: Introductory Podcast - November 1st
Replies: 23
Views: 35692

Re: Introductory Podcast - November 1st

Thanks for clarifying. I was expecting a totally different set of reasons. ^_^ It's good to know we have reached an understanding. I will continue to use the system that has been given to me and to check out the buying system when it is unleashed to see how well it works. I'm not sure how useful a ...
by seventhcross
Thu Nov 03, 2011 4:15 pm
Forum: Gameplay & Discussion
Topic: Introductory Podcast - November 1st
Replies: 23
Views: 35692

Re: Introductory Podcast - November 1st

The mall is great for selling things, but there are a lot of items (particularly IotM) that most people would only like to trade for stars. Would it be possible to add a section to the mall where things could be sold for stars instead of chips? I wouldn't mind even if it required a purchase like th...
by seventhcross
Wed Nov 02, 2011 6:30 pm
Forum: Gameplay & Discussion
Topic: Introductory Podcast - November 1st
Replies: 23
Views: 35692

Re: Introductory Podcast - November 1st

Didn't think about this in time for the podcast, but did while listening. So, to post for either an answer now or for a future podcast... The mall is great for selling things, but there are a lot of items (particularly IotM) that most people would only like to trade for stars. Would it be possible t...
by seventhcross
Fri Oct 14, 2011 2:45 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 420435

Re: TH Greasemonkey thread 2.0

Thanks Kiv! that totally fixed my issues!
by seventhcross
Thu Oct 13, 2011 8:43 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 420435

Re: TH Greasemonkey thread 2.0

Using the new Zillow improved auto-adventure script, I'm trying to code in a use ecto item, then star option. Problem: each ecto item has a different item number. So when I plug them all in, it willl try to use each one, in order and if I don't have the item, it defaults to attack. Is there a way to...
by seventhcross
Fri Oct 07, 2011 8:57 pm
Forum: Off the Wall
Topic: Which rare do you want? Contest
Replies: 42
Views: 133490

Re: Which rare do you want? Contest

Okay, verified by Ryme, we have our winners!

As soon as everyone picks their prizes I will send them out in pretty packages.
by seventhcross
Fri Oct 07, 2011 6:03 pm
Forum: Off the Wall
Topic: Which rare do you want? Contest
Replies: 42
Views: 133490

Re: Which rare do you want? Contest

All right, pending verification from Ryme, we have our winners: 1st: Acidcat 2nd: Sykzen 3rd: bmara Do ahead and either post what you want or send the message to me in game. Prizes will be sent out as soon as I get the verification from Ryme, as well as the item that you guys want... Thanks again fo...
by seventhcross
Fri Oct 07, 2011 2:16 pm
Forum: Off the Wall
Topic: Which rare do you want? Contest
Replies: 42
Views: 133490

Re: Which rare do you want? Contest

You people suck. I'm not even going to post my stats, because I'd rather you think they're higher than they actually are. so, without knowing you are in last place, how could I give you a prize for it? :wink: So far it looks like bmara is in first, with Jesus in second, and Garfnobl in third. Nommy...
by seventhcross
Sat Oct 01, 2011 2:06 pm
Forum: Gameplay & Discussion
Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
Replies: 49
Views: 101305

Re: Hello World (aka Don't Panic II, Electric Bugaloo)

And a new PVP system... right? Right? C'mon guys... Answer me!?!?! J/K Although, when you do get around to it, I'd love to be able to give more input for it. It's one of those things that keeps occasionally rolling through this empty head of mine, and each time it seems to get a little bit bigger...
by seventhcross
Tue Sep 27, 2011 6:16 pm
Forum: Off the Wall
Topic: Which rare do you want? Contest
Replies: 42
Views: 133490

Re: Which rare do you want? Contest

What Harry said... Though, he should really sign up for this contest too, just for fun if nothing else... Also, this: as for not being speed... you retcon on Oct 1st then have one week to see how high you can get your stats. You do not have to reach the end of the retcon , in fact you should not rem...
by seventhcross
Tue Sep 27, 2011 12:09 pm
Forum: Off the Wall
Topic: Which rare do you want? Contest
Replies: 42
Views: 133490

Re: Which rare do you want? Contest

I'm game for some goofiness. One question, though... Buffed stats, or base stats? Buffed Stats will count. As it is no items/no skills you should all have the same opportunities to buff stats. begin on Oct 1st and will end on Oct 7th. Which? On server time, the "Oct 1st" rollover is 2110 ...
by seventhcross
Tue Sep 20, 2011 3:55 pm
Forum: Off the Wall
Topic: Which rare do you want? Contest
Replies: 42
Views: 133490

Re: Which rare do you want? Contest

The 15 zillion chip pieces are actually not a rare, but if that is the prize you want I will give them all to you as one item. as for not being speed... you retcon on Oct 1st then have one week to see how high you can get your stats. You do not have to reach the end of the retcon, in fact you should...
by seventhcross
Sun Sep 11, 2011 7:37 pm
Forum: Gameplay & Discussion
Topic: The new merit badges Spade thread
Replies: 52
Views: 123905

Re: The new merit badges Spade thread

Sanjuro wrote:I used firewater, groundwater, sky water, and rain water and no badge.

Is there a "heart water" in this game?
If there was, you'd have to be able to combine them to get Captain Water! Then maybe you'd find the badge. >_<
by seventhcross
Sun Sep 11, 2011 7:36 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 59835

Re: Don't panic!

Wishing I could be the one to take over and make it run, but alas, I have no time either, and no coding skills at all. Best wishes for finding what you are seeking Ryme.

Now, where did I put that towel....
by seventhcross
Sun Sep 11, 2011 2:08 pm
Forum: Off the Wall
Topic: Which rare do you want? Contest
Replies: 42
Views: 133490

Which rare do you want? Contest

So, I'm ready to announce my next contest. It will be my first retcon contest and I have a confirmed agreement from Ryme to verify the winners as there is currently no way for me to verify them on my own. The Game: Build up your stats higher than anyone else. The Rules: 1) You must retcon at the beg...
by seventhcross
Mon Sep 05, 2011 5:19 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Re: Ideas for a new/better pvp system

Just a question, doesn't PvP fights normally involve your normal fighting capabilities like to hit/dodge/stats and so on? I was a bit surprised when I found out the PvP system was like a totally different game where my normal game stats didn't matter. I believe the stats were taken out of the equat...
by seventhcross
Sun Sep 04, 2011 6:22 pm
Forum: Off the Wall
Topic: Next contest up for bidding is....
Replies: 4
Views: 38557

Re: Next contest up for bidding is....

It'll probably be a coupla weeks so everyone has enough notice to finish runs and such. I need to determine prizes and such as well.
by seventhcross
Thu Sep 01, 2011 4:36 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Re: Ideas for a new/better pvp system

Those are almost universally good suggestions, 7. Lots of good flavor, and some interesting coordination with superhero themes. #1 is particularly good, and I may go out of my way to try to work that in. In my defense, my original plans did include some higher tier and more complicated equipment, a...
by seventhcross
Wed Aug 31, 2011 8:37 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 49261

Ideas for a new/better pvp system

Okay, so it's no secret that Ryme has never really been thrilled with how PVP turned out for TH. I was bored the other day and started thinking of what would make it more interesting. Here is what I came up with. 1) I'd like to see a skill or item that generates one free pvp match per day. If you ca...