Search found 104 matches
- Mon Oct 31, 2011 12:11 pm
- Forum: Gameplay & Discussion
- Topic: Don't panic!
- Replies: 30
- Views: 59837
Re: Don't panic!
was i the guy from 2008?! =D
- Fri Sep 09, 2011 12:55 pm
- Forum: Gameplay & Discussion
- Topic: Don't panic!
- Replies: 30
- Views: 59837
Re: Don't panic!
no, game or not, if you leave i'll still miss you ;^;
- Fri Sep 09, 2011 12:18 pm
- Forum: Gameplay & Discussion
- Topic: Don't panic!
- Replies: 30
- Views: 59837
Re: Don't panic!
not gonna lie. the 'for sale sign' picture scared the crap out of me
- Thu Feb 10, 2011 9:22 pm
- Forum: Off the Wall
- Topic: Baby Heroes
- Replies: 17
- Views: 21103
Re: Baby Heroes
AHHHHHHHHHHHHHHHHHHHHHH
CONGRATULATIONS =D =D =D
CONGRATULATIONS =D =D =D
- Sun Dec 05, 2010 7:07 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 54870
Re: Petition to make Nocturne items free pulls
i didnt realize there wasnt even a "no" vote xD
- Wed Dec 01, 2010 8:54 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 54870
Re: Petition to make Nocturne items free pulls
for the argument: why cant ryme make them 1 pull per run? silver stars are free pulls, so the current iotm is basically a free pull. the current system creates a problem that in order to be able to have say an umbra's shadow blaster every run you have to always do 12 mettle runs for the rest of your...
- Wed Nov 24, 2010 9:39 pm
- Forum: Off the Wall
- Topic: Retcon contest - ends Nov 26th
- Replies: 34
- Views: 42386
Re: Retcon contest - ends Nov 26th
tek teach me how to be fast
- Wed Nov 10, 2010 8:39 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195968
Re: Creative player ideas for in-game items, zones, etc.
how's the teddy bear coming along.
if you made it an iotm and gave it no effect whatsoever i'd still donate for it
if you made it an iotm and gave it no effect whatsoever i'd still donate for it
- Fri Nov 05, 2010 12:20 am
- Forum: Gameplay & Discussion
- Topic: Fastest Retcon Time
- Replies: 58
- Views: 62884
Re: Fastest Retcon Time
they're not broken because you need a lot of em and because they do exactly what ryme intended them to do: give exp they're not even like iotms where only donators have em. anyone can farm up a whole bunch throughout the course of their normal runs and just decide to take a run off and squid disc th...
- Thu Nov 04, 2010 9:59 pm
- Forum: Gameplay & Discussion
- Topic: Fastest Retcon Time
- Replies: 58
- Views: 62884
Re: Fastest Retcon Time
just a few of my cents, please dont bite my face off -all pull runs require essentially no skill to get the LOWEST POSSIBLE timecount OR daycount (which will always be 1). -some pull runs require iotms but optimization nontheless: yes you can kill everything, but what's the strongest thing you can k...
- Tue Nov 02, 2010 8:07 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195968
Re: Creative player ideas for in-game items, zones, etc.
teddy bear
hi, i'm a teddy bear. hug me lots
+1 to damage absorption
while resting on the bench you find a cute teddy bear that some kid must have left behind. not wanting to see it lonely, you pick it up and take it with you
honestly i just want a cute teddy bear item.
hi, i'm a teddy bear. hug me lots
+1 to damage absorption
while resting on the bench you find a cute teddy bear that some kid must have left behind. not wanting to see it lonely, you pick it up and take it with you
honestly i just want a cute teddy bear item.
- Tue Oct 19, 2010 4:33 pm
- Forum: Gameplay & Discussion
- Topic: Basic Retcon advice... Pretty please?
- Replies: 20
- Views: 24893
Re: Basic Retcon advice... Pretty please?
whoops heheh.
- Sun Oct 17, 2010 10:27 am
- Forum: Gameplay & Discussion
- Topic: Basic Retcon advice... Pretty please?
- Replies: 20
- Views: 24893
Re: Basic Retcon advice... Pretty please?
if you have a kilt, use it when you're looking for a boss so you dont waste turns on the small fry. that's basically your ~15 turns extra right there. (though personally I have no idea why ryme made bossfights so subsceptible to rng swing) what are you using your foils on? if you dont have an iotm f...
- Wed Feb 17, 2010 5:39 pm
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 30996
Re: Spoillerific skill points discussion -- Seriously Spoilery
so when players cast a buff on other players, especially sidekick buffs, how will that work? i can't imagine that each water buffalo item will have an individually stored set of stats. same with buffs: say I cast a level 1 ants strength for half an hour and someone else casts a level 10 on me for 2 ...
- Wed Dec 23, 2009 3:27 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241441
Re: Greasemonkey
ok yea so i have a 1.5TB harddrive that wasnt plugged in properly <_<
- Mon Dec 21, 2009 6:20 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241441
Re: Greasemonkey
ok so current symptoms showing are: AA chooses to skip noncombats, but stops during combat after making a single move i have full hp/pp and nothing's wrong with that and it's working every OTHER day somehow, which is amazingly funky. i'm thinking it's less of a script issue than probably my computer...
- Tue Dec 15, 2009 8:40 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 241441
Re: Greasemonkey
ok so i recently got my lazy ass to start using GM (wow that sounds so wierd, there's a word for what i just did there, oxymoron?) anyway my question is where are you PUTTING all these scripts and where do i GET them also for some reason the AA script doesnt work for me anymore. it did two days ago,...
- Fri Dec 04, 2009 6:45 pm
- Forum: Gameplay & Discussion
- Topic: Welding Recipe contest - Ends Nov 30, 2009
- Replies: 81
- Views: 115875
Re: Welding Recipe contest - Ends Nov 30, 2009
just an opinionated question:
should 2/3 of the new recipes really require a relatively superlimited item (not that i mind) ?
i mean, considering that there's less malkamites out there than some iotms..
but then again if you KEEP giving it as a prize for these contests i guess thats ok then
should 2/3 of the new recipes really require a relatively superlimited item (not that i mind) ?
i mean, considering that there's less malkamites out there than some iotms..
but then again if you KEEP giving it as a prize for these contests i guess thats ok then
- Sat Nov 07, 2009 7:52 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195968
Re: Creative player ideas for in-game items, zones, etc.
I have a few ideas for new content 1 a saw clove + a robitics kit = a battle bot 2 a firecracker + fuel = a firebomb 3 a robitics kit + a clockwork item (clockwork falcon, clockwork ant, clockwork armadillo, clockwork kangaroo, clockwork spider etc) = a robot of that animal. Those are my ideas hope...
- Wed Nov 04, 2009 6:18 pm
- Forum: Off the Wall
- Topic: An epic tale for epic times (2)
- Replies: 1
- Views: 5449
Re: An epic tale for epic times (1)
the east.......
CHINA!?
CHINA!?
- Sun Oct 11, 2009 3:24 pm
- Forum: Gameplay & Discussion
- Topic: Mask of Odysseus
- Replies: 12
- Views: 11440
Re: Mask of Odysseus
^i'm not done laughing yet.Cristiona wrote:The Money Vacuum
This month, Ryme isn't even trying. Just fork over some cash, `kay?
Transportation
Range: ∞
Item cannot be auto-sold
Grants wearer ability to fly
-30 Seconds to the duration of each turn
+50% item drops
+50% chips
- Sat Sep 26, 2009 5:42 pm
- Forum: Gameplay & Discussion
- Topic: Power Lvling from lvl 1
- Replies: 10
- Views: 9205
Re: Power Lvling from lvl 1
well, depends. how fast are you going? -average- play the game. -fast- as soon as you can, get your gear and go into the cube, and later triassic park -really fast- use all your buffs. liao's, blue pills, everything. do so on a frayday. (its fun to be able to play over 48 hours in a single day :P) -...
- Wed Aug 26, 2009 6:33 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 186977
Re: Tea Time with Ryme - version 3
i was there the whole time, but i would've thought someone else was recording it
- Tue Aug 25, 2009 6:01 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 186977
Re: Tea Time with Ryme - version 3
was that supposed to be an attempt at a retcon text? Strange! that you should not have suspected years ago - centuries, ages, eons, ago! - for you have existed, companionless, through all the eternities. Strange, indeed, that you should not have suspected that your universe and its contents were onl...
- Sun Aug 23, 2009 1:35 pm
- Forum: Gameplay & Discussion
- Topic: Transmogrification problem
- Replies: 6
- Views: 6570
Re: Transmogrification problem
^this.Ryme wrote:Changing your daily tactics doesn't exactly rewrite history.
- Tue Jun 16, 2009 4:37 pm
- Forum: Gameplay & Discussion
- Topic: Realm Of Madness [June 15th Update]
- Replies: 35
- Views: 31578
Re: Realm Of Madness [June 15th Update]
hey! you can't censor JESUS!
for christ's sake!
for christ's sake!
- Tue Jun 16, 2009 7:53 am
- Forum: Gameplay & Discussion
- Topic: Realm Of Madness [June 15th Update]
- Replies: 35
- Views: 31578
Re: Realm Of Madness [June 15th Update]
/me spent 150 adventures in the 4 zones today, and hasn't managed to get any equipment, not that he can use any of it anyway, being only level 36.
- Sun Jun 07, 2009 8:04 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 155316
Re: Coordinated spading effort
Satan wrote:Was the account you were testing on a naturalist? I assume it was your main, since it's a disposed on use IotM. And your main is a naturalist. And naturalists have a +15% items passive skill?
...........
fuck, it's 15?
- Sun Jun 07, 2009 5:13 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 155316
Re: Coordinated spading effort
at level 10 with -10% item drop + smuggler i was still getting 100% drop rates on harbor pearls
- Wed Jun 03, 2009 7:25 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 155316
Re: Coordinated spading effort
wow muh, way to completely disregard my previous spading. smuggler is at least 2.75% per level.
- Tue Jun 02, 2009 4:50 pm
- Forum: Gameplay & Discussion
- Topic: June's items of the month- Mummer's Gloves and Hobbe's boots
- Replies: 9
- Views: 8537
June's items of the month- Mummer's Gloves and Hobbe's boots
Discuss. In my opinion, the mummer's gloves are pretty nice. 5% REF, VR helm type statboosts, +noncoms, and of course, invisible boxen that give scaling defense! yay! however, the hobbe's boots are slightly less great the way i see it comparison: 5% reflexes vs 5 melee damage: melee damage ok-ish be...
- Thu May 28, 2009 6:54 pm
- Forum: Gameplay & Discussion
- Topic: May's bounty - conversion/upgrade processes
- Replies: 81
- Views: 91013
Re: May's bounty - conversion/upgrade processes
"tinker"
1. add rocket fuel
2. light match and blow object up
3. ????
4. cool new stuff!
1. add rocket fuel
2. light match and blow object up
3. ????
4. cool new stuff!
- Sat May 23, 2009 7:24 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1195968
Re: Creative player ideas for in-game items, zones, etc.
by negative I think he's referring to something that is "not good", so "negative time" would be "more time" while "positive time effect" would be the same as a "beneficial time effect" aka short turns. or maybe he was just saying that he enjoys spend...
- Thu May 21, 2009 11:51 am
- Forum: Gameplay & Discussion
- Topic: May Item of the Month - highly implausible script
- Replies: 29
- Views: 27861
Re: May Item of the Month - highly implausible script
OR you could implement in game months and defend yourself by making november's in game month longer on all years ending with 6
- Tue May 19, 2009 6:10 pm
- Forum: Gameplay & Discussion
- Topic: May's bounty - conversion/upgrade processes
- Replies: 81
- Views: 91013
Re: May's bounty - conversion/upgrade processes
Duskite
Twilite
Dawnite
Vigilite
Nocturnium
Alegrium
Desparium
polysteel
elementalist: Inner Furnace
Your inner fire has advanced to the point that you can now personally refine things.
EX: Vigilite smelted w/ Twilite -> Nocturnium
Twilite
Dawnite
Vigilite
Nocturnium
Alegrium
Desparium
polysteel
elementalist: Inner Furnace
Your inner fire has advanced to the point that you can now personally refine things.
EX: Vigilite smelted w/ Twilite -> Nocturnium
- Fri May 15, 2009 7:30 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme 2: Electric Boogaloo
- Replies: 14
- Views: 13667
Re: Tea Time with Ryme 2: Electric Boogaloo
for you cool east coast people, that's 8 pm
- Fri May 08, 2009 8:14 pm
- Forum: Gameplay & Discussion
- Topic: RP question
- Replies: 24
- Views: 23885
Re: RP question
yes. though you're a nighttime vigilante, during day you also commit tax fraud
- Fri May 08, 2009 5:32 pm
- Forum: Gameplay & Discussion
- Topic: RP question
- Replies: 24
- Views: 23885
Re: RP question
your employer gets you an awesome dental plan?
- Tue May 05, 2009 5:33 pm
- Forum: Gameplay & Discussion
- Topic: May Item of the Month - highly implausible script
- Replies: 29
- Views: 27861
Re: May Item of the Month - highly implausible script
put yellow border around all iotm item icons?
- Tue May 05, 2009 5:31 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 155316
Re: Coordinated spading effort
/me coughs.
if only i had a script though!
/me coughs again.
/me breaks out in a fit of coughing
/me realizes i have a cold
/me takes some tylenol
/me coughs more
/me takes motrin
/me coughs
cough
if only i had a script though!
/me coughs again.
/me breaks out in a fit of coughing
/me realizes i have a cold
/me takes some tylenol
/me coughs more
/me takes motrin
/me coughs
cough